| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
|
|
|
|
| |
with the fact that it's one word rather than two.
|
|
|
|
|
| |
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
|
| |
|
| |
|
|
|
|
| |
on IDwellModule
|
|
|
|
|
|
| |
properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
|
|
| |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
|
|
|
|
| |
LICENSE.txt.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
| |
|
| |
|
|
|
|
|
|
|
| |
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
|
|
|
|
| |
creation/reclaim/sale date.
|
|
|
|
|
| |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
|
|
|
|
| |
(this took a while to run).
|
|
|
|
|
|
|
|
| |
* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
|
| |
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
|
|
|
| |
blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
|
|
|
|
| |
functions for the different datastore interfaces for Land Objects.
|
|
|
|
| |
notice of doom
|
| |
|
|
|