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numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
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master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing
changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
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(implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels. This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
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care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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with the fact that it's one word rather than two.
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However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
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on IDwellModule
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on IDwellModule
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properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Melanie <melanie@t-data.com>
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
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LICENSE.txt.
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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creation/reclaim/sale date.
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
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(this took a while to run).
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* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
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functions for the different datastore interfaces for Land Objects.
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notice of doom
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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