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2016-06-19Still related to mantis #7917, parcel prims info. Now sending the correct ↵Diva Canto1-1/+1
numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
2015-12-13change default landpoint type to anywhere (direct)UbitUmarov1-1/+1
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-10/+20
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-260/+125
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-10-20Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value ↵PixelTomsen1-125/+260
(implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-03-28Enable voice by default on parcels to weaken effects of viewer 2/3 ↵Justin Clark-Casey (justincc)1-1/+1
ParcelVoiceInfoRequest bug Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available. Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately. Dropping the request entirely is a bit better but the viewer still retries after a minute. Estate settings already enabled voice by default so doing the same for parcels. This only has an effect if you have any voice system active at all. Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-02-03Change LandDataSerializer deserialization so that in the future it won't ↵Justin Clark-Casey (justincc)1-1/+1
care about extra elements or element order. This brings it into line with other deserializations such as object and will improve future backward compatibility.
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-6/+13
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-6/+13
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)1-1/+1
with the fact that it's one word rather than two.
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-64/+1
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-0/+2
2010-09-12Formatting cleanup.Jeff Ames1-14/+14
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-14/+0
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-14/+0
on IDwellModule
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-14/+90
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-14/+90
Signed-off-by: Melanie <melanie@t-data.com>
2010-06-25Make "Allow other residents to edit terrain" default to FALSETom Grimshaw1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-0/+26
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2009-09-04preparing LandData seriali(s|z)ation into OAR [not yet functional]dr scofield (aka dirk husemann)1-0/+33
2009-08-16Misc cleanup.Jeff Ames1-1/+1
2009-08-13* minor: commentsTeravus Ovares (Dan Olivares)1-1/+125
2009-08-12minor:commentsTeravus Ovares (Dan Olivares)1-0/+3
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-9/+9
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12* optimized usings.lbsa711-3/+3
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+1
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-0/+22
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-26/+26
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-3/+3
2008-07-23make privates privateSean Dague1-39/+39
2008-07-23refactored LandData to use properties, and cleaned up the naming onSean Dague1-77/+401
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
2008-07-03*Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen1-1/+1
creation/reclaim/sale date.
2008-04-29* Spring cleaning.Adam Frisby1-18/+17
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+1
(this took a while to run).
2008-04-15* Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares1-0/+1
* Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-01-15* Mother of all commits:Adam Frisby1-3/+4
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-3/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-1/+1
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-1/+14
functions for the different datastore interfaces for Land Objects.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-4/+4
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-122/+122
2007-10-30* Optimized usingslbsa711-83/+86
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-120/+120
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-20Instant Messages between users in the same region should actually now work.MW1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-120/+120