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2008-01-15* Mother of all commits:Adam Frisby1-3/+4
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-3/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-1/+1
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-1/+14
functions for the different datastore interfaces for Land Objects.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-4/+4
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-122/+122
2007-10-30* Optimized usingslbsa711-83/+86
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-120/+120
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-20Instant Messages between users in the same region should actually now work.MW1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-120/+120
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-120/+120
*Added missing files (I hope)
2007-07-16changed to native line ending encodingSean Dague1-120/+120
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+2
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen1-3/+5
2007-07-14*Added support for prim counting on parcelsmingchen1-0/+4
**No restrictions yet in place, or total prim count
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen1-2/+2
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby1-1/+1
2007-07-13* Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby1-1/+1
deeding to group, terraforming, object creation and outside scripts.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-6/+3
* added some licensing info