aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/InventoryNodeBase.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey1-1/+1
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-2/+2
2009-02-12* optimized usings.lbsa711-2/+2
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-19/+29
InventoryFolderBase
2008-10-03* Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey1-17/+24
values for the total throttle (the one that throttles all packet output) * Not complete yet
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-4/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-2/+2
with namespaces.
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2007-12-28Set svn:eol-style.Jeff Ames1-2/+2
2007-12-27* Optimized usingslbsa711-7/+7
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey1-12/+17
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-46/+46
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-46/+46
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-46/+46
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+0
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-4/+14
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something