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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-1/+3
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Spring cleaning.Adam Frisby2008-04-291-1/+1
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+0
| | | | (this took a while to run).
* * Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey2008-04-111-42/+3
| | | | | | | | | duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-111-0/+3
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
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* break out the 5 classes that were Sean Dague2008-04-071-0/+53
InventoryItemBase into seperate .cs files 1 per class