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path: root/OpenSim/Framework/IUserData.cs (follow)
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* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-6/+0
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-091-0/+6
| | | | last database changes in before sdauge changes them significantly.
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-311-0/+13
| | | | | * Don't forget to run prebuild
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+34
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Optimized usingslbsa712007-12-271-3/+5
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-9/+2
| | | | the current NullReferenceException based one
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+12
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+134