Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix bug where objects could not be set to a new group if the group had been ↵ | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -0/+1 |
| | | | | | | | | | | created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file | ||||
* | add Name property to ISceneEntity | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -0/+1 |
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* | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 1 | -0/+1 |
| | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
* | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 1 | -0/+37 |
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates |