Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 2019-05-19 | 1 | -9/+8 |
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* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1 | -1/+6 |
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* | OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵ | Justin Clark-Casey (justincc) | 2012-06-12 | 1 | -0/+7 |
| | | | | | | | rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc. | ||||
* | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵ | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -0/+7 |
| | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead. | ||||
* | On a new client circuit, send the initial reply ack to let the client know ↵ | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -0/+68 |
it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces |