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2009-02-26Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin. MW1-0/+3
Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-1/+1
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+3
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-4/+0
* No functional changes in this revision
2008-12-17* revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey1-1/+4
* apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey1-0/+1
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
2008-12-15* minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey1-1/+9
is not represent at all
2008-12-14Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke1-0/+3
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-1/+0
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-1/+1
no longer sets everything up properly
2008-11-28* refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey1-1/+13
2008-11-10Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker1-0/+1
it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings.
2008-11-07* Remove next local id from SceneBaseJustin Clarke Casey1-1/+0
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-0/+1
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-4/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker1-1/+3
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-04-29* Spring cleaning.Adam Frisby1-11/+9
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-17* Re-Fixed caps Teravus Ovares1-2/+1
* This fixes chi11ken's/OpenViewer's libsl cap issue.
2008-04-15* A tweak of the caps system so that new caps have random paths instead of a ↵Teravus Ovares1-1/+2
fixed path * This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously. * This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'. * The first seed cap request fails, the second one works. (this generates an error message on the console) * Experimental.
2008-03-20* First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey1-0/+2
non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-18Formatting cleanup.Jeff Ames1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-2/+3
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-0/+2
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-0/+2
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2007-12-27* Optimized usingslbsa711-3/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-0/+1
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-3/+2
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-0/+19
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-04Some more refactoringMW1-1/+0
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-42/+42
2007-10-30* Optimized usingslbsa711-7/+3
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-47/+47
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-0/+5
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-26* Started renaming world to Scenelbsa711-1/+1
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-16changed to native line ending encodingSean Dague1-42/+42
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-1/+1
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins