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2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-2/+3
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-0/+2
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-0/+2
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2007-12-27* Optimized usingslbsa711-3/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-0/+1
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-3/+2
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-0/+19
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-04Some more refactoringMW1-1/+0
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-42/+42
2007-10-30* Optimized usingslbsa711-7/+3
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-47/+47
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-0/+5
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-26* Started renaming world to Scenelbsa711-1/+1
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-16changed to native line ending encodingSean Dague1-42/+42
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-1/+1
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins