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2011-03-30(re)implement selected prim count.Justin Clark-Casey (justincc)1-0/+5
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-26move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)1-0/+24
in LLClientView need to move selected prim counts from LandData/LMM still
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-12/+2
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+2
is in the land management module today
2011-01-28Add the prim count interfacesMelanie1-4/+18
2010-03-01Change friends to handle offers as it was originally designed. This mayMelanie1-13/+0
need to be changed in SQLite & MSSQL as well
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-0/+1
this needs more testing, but everything is there.
2010-02-04Finally cutting the gordian knot. Friends needs to be both a module and aMelanie1-9/+0
service, and never the twain shall meet. This finally opens up the path to a working friends implementation
2010-02-04Some interface and data structure changes, add the missing method in friendsMelanie1-0/+9
2010-01-19Change a member of the friendslist module to better reflect the client sideMelanie1-1/+1
data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
2009-11-05Change the permissions module to use the friend list cache already in theMelanie1-0/+2
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-23* Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey1-14/+13
offline user directly from the server
2008-12-19* minor: move IGesturesModule into the correct namespaceJustin Clarke Casey1-1/+1
2008-12-18* refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey1-13/+13
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-1/+1
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-1/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-1/+1
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-4/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-2/+2
with namespaces.
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2007-12-28Set svn:eol-style.Jeff Ames1-2/+2
2007-12-27* Optimized usingslbsa711-7/+7
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey1-12/+17
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-46/+46
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-46/+46
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-46/+46
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+0
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-4/+14
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something