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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-21/+73
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-0/+2
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* Rework Diva's patch to simplify itMelanie2012-03-221-0/+1
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* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-221-2/+0
| | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-221-0/+2
| | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-2/+2
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* llGetParcelMusicURL implementation ↵Pixel Tomsen2012-01-251-0/+6
| | | | | | http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-141-2/+2
| | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-061-2/+6
| | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-061-0/+18
| | | | Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-1/+1
| | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
* Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-261-0/+112
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging