Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -1/+3 | |
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* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -1/+1 | |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -2/+2 | |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | |||||
* | some small changes | MW | 2007-10-31 | 1 | -1/+1 | |
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* | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 2007-10-31 | 1 | -0/+447 | |