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path: root/OpenSim/Framework/IClientAPI.cs (follow)
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+1
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-0/+1
| | | | | | calculation logic into a module
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-10/+4
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-1/+3
| | | | velocity.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-2/+2
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* some small changesMW2007-10-311-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+447