Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵ | Teravus Ovares | 2007-11-24 | 1 | -0/+5 | |
| | | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... | |||||
* | Created a client driven packet throttler. The sim now respects the client's ↵ | Teravus Ovares | 2007-11-22 | 1 | -1/+3 | |
| | | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising. | |||||
* | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 2007-11-22 | 1 | -1/+1 | |
| | | | | | * Added a support function to InnerScene to calculate the distance between two vectors. | |||||
* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 1 | -1/+11 | |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | |||||
* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 1 | -0/+4 | |
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* | Added handler for MapNameRequest - OnMapNameRequest | Dalien Talbot | 2007-11-18 | 1 | -0/+3 | |
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* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 1 | -1/+1 | |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | |||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 1 | -0/+3 | |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | |||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 1 | -1/+1 | |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | |||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 1 | -0/+3 | |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | |||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 1 | -0/+3 | |
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* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 1 | -0/+1 | |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -1/+2 | |
| | | | | | * All thanks to unimplemented packet listing :D | |||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -0/+2 | |
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* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 1 | -1/+1 | |
| | | | | | | | and alpha argument of the llSetText command. | |||||
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -1/+1 | |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | |||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 1 | -0/+1 | |
| | | | | | | calculation logic into a module | |||||
* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 1 | -10/+4 | |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | |||||
* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -1/+3 | |
| | | | | velocity. | |||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -1/+1 | |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -2/+2 | |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | |||||
* | some small changes | MW | 2007-10-31 | 1 | -1/+1 | |
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* | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 2007-10-31 | 1 | -0/+447 | |