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* Add GetGroupPowers() and a dictionary to hold them to ClientView andMelanie Thielker2008-07-251-0/+2
| | | | | | IClientAPI. No user functionality
* Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW2008-07-231-1/+1
| | | | | | | update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
* Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2008-07-221-6/+6
| | | | | | | | | | resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
* added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2008-07-211-2/+9
| | | | | | | | track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
* Patch #9151Melanie Thielker2008-07-181-4/+6
| | | | | | Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
* Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2008-07-131-1/+1
| | | | | | Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
* corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW2008-07-091-1/+1
| | | | parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
* * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa712008-07-081-0/+10
| | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-081-10/+10
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* * Split out various classes from IClientAPI into their own files, in ↵lbsa712008-07-081-365/+3
| | | | accordance with code standards
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-0/+6
| | | | | not break trunk.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+2
| | | | | * Added IClientAPI.SendTexture stub.
* dr scofield's warning safari:Dr Scofield2008-06-271-10/+10
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-5/+2
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* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+2
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-1/+1
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* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-251-1/+1
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+3
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-1/+3
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+2
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* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-0/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+2
| | | | | that creates the event handler chain ready to hook by script engines
* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-261-0/+13
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+6
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* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+3
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* Thank you kindly, Melanie, for:Charles Krinke2008-05-231-1/+1
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-1/+3
| | | | half tiny amount implemented.
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-171-2/+9
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* * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares2008-05-161-1/+1
| | | | inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
* Formatting cleanup.Jeff Ames2008-05-161-17/+17
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* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-141-0/+3
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-3/+8
| | | | | * Down to 65 warnings.
* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-141-2/+4
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* *Complete redo of the permissions modulemingchen2008-05-131-0/+3
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* * Added some build warnings for Teravus. :)Adam Frisby2008-05-121-1/+11
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* Formatting cleanup.Jeff Ames2008-05-121-1/+1
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-0/+11
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-101-0/+3
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-0/+2
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-0/+4
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* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-081-0/+1
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* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-0/+2
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* * Added Obsolete() tag to IClientAPI.OutPacket.Adam Frisby2008-05-071-1/+1
| | | | | * Increased compiler warnings by a whoppingly large number.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-7/+77
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+4
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-8/+11
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-1/+1
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.