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2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-1/+1
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+2
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+9
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-05Plumb in the DirPlacesReply packetMelanie Thielker1-0/+11
2008-10-04Plumb packet DirPlacesQuery for search moduleMelanie Thielker1-0/+3
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-3/+1
Thise were client supplied untrusted values we never used anyway.
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+2
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-1/+1
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03Mantis #1360Melanie Thielker1-2/+3
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-0/+1
- Implemented llMapDestination.
2008-09-30* Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby1-2/+1
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke1-0/+2
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker1-0/+2
2008-09-26* Patch from JHurlimanTeravus Ovares1-2/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares1-1/+1
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-25* Adds some WindTeravus Ovares1-0/+3
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey1-0/+1
* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
2008-09-09* Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.Adam Frisby1-0/+7
* Please don't break the build. *fingers crossed*
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-167/+167
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames1-3/+3
2008-08-25* This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares1-0/+6
currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-24Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker1-1/+7
and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
2008-08-20Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker1-1/+6
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
2008-08-18Formatting cleanup.Jeff Ames1-7/+7
2008-08-16Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-0/+9
Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
2008-08-15Plumb the user flags all the way through to the profile. userFlags inMelanie Thielker1-1/+1
the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
2008-08-14Mantis #1946Melanie Thielker1-1/+1
Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.
2008-08-08De-coupling the IClientAPI interface and ClientManager class from theMike Mazur1-1/+1
libsl/libomv Packet, as other client stacks could use other data types to pass packets around. Starting with InPacket() here, more to come.
2008-08-07Minor formatting cleanup.Jeff Ames1-1/+1
2008-08-01Estate series, patch 9 (#9157)Melanie Thielker1-1/+1
Adds the new access semantics and the new flag (allow only age verified) Plumbs in the abuse email address from sim to viewer. The other way around, libomv appears to be lacking support for the data field in the packet. Includes a migration, run prebuild!
2008-07-31Thank you, HomerHorwitz, for a patch that implements ↵Melanie Thielker1-0/+3
llSetCameraParams/llClearCameraParams. Fixes Mantis #1867
2008-07-25renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield1-2/+2
2008-07-25Add GetGroupPowers() and a dictionary to hold them to ClientView andMelanie Thielker1-0/+2
IClientAPI. No user functionality
2008-07-23Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW1-1/+1
update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-22Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker1-6/+6
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
2008-07-21added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW1-2/+9
track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-18Patch #9151Melanie Thielker1-4/+6
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-13Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke1-1/+1
Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
2008-07-09corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW1-1/+1
parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
2008-07-08* Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa711-0/+10
IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
2008-07-08* Changed casing of some archaic methods to conform with code standardslbsa711-10/+10
2008-07-08* Split out various classes from IClientAPI into their own files, in ↵lbsa711-365/+3
accordance with code standards
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-0/+6
not break trunk.
2008-06-28* Various documentation to some black magic parts of LLClientView Teravus Ovares1-0/+2
* Added IClientAPI.SendTexture stub.
2008-06-27dr scofield's warning safari:Dr Scofield1-10/+10
* commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
2008-06-26Update svn properties. Minor formatting cleanup.Jeff Ames1-5/+2
2008-06-26Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke1-0/+2
Adds handlers for the reclaim land functionality, plus all needed permissions checks.
2008-06-25added the flag param to IClientAPI.SendMapBlockMW1-1/+1
2008-06-25first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW1-1/+1
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).