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path: root/OpenSim/Framework/IClientAPI.cs (unfollow)
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2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-2/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-1/+2
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-1/+3
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-1/+1
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+1
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus1-0/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-43/+3
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus1-1/+1
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-2/+14
2012-10-18minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAP...Justin Clark-Casey (justincc)1-0/+15
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-0/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)1-0/+14
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-1/+1
2012-07-19Fix slow loading of task inventoryMelanie1-1/+1
2012-07-12Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.Re...Justin Clark-Casey (justincc)1-1/+0
2012-06-13Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)1-2/+0
2012-06-12Set IClientAPI.IsActive = false early on client removal due to ack timeout ra...Justin Clark-Casey (justincc)1-6/+3
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already a...Justin Clark-Casey (justincc)1-6/+16
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov1-0/+3
2012-03-29refactor: Stop passing both IClientAPI and agentID to friend event listeners,...Justin Clark-Casey (justincc)1-3/+3
2012-03-29Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)1-1/+1
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)1-1/+1
2012-03-28Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)1-1/+1
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)1-2/+1
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov1-0/+2
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov1-1/+1
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov1-0/+3
2012-02-03Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...PixelTomsen1-1/+1
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-2/+2
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-2/+2
2012-01-20Telehub Support:BlueWall1-0/+5
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-0/+8
2011-12-10Implement handler for TeleportCancel inbound packetMelanie1-0/+3
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-0/+6
2011-12-04Implement ChangeInventoryItemFlagsPacket handlingMelanie1-0/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)1-2/+2
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)1-1/+8
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-2/+1
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-1/+1
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)1-1/+1
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)1-1/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)1-1/+1
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)1-1/+1
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie1-1/+1
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie1-1/+1
2011-07-01Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)1-1/+1
2011-06-03HG Landmarks now working.Diva Canto1-1/+1
2011-05-31Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)1-1/+13
2011-05-08The map is seriously broken. This doesn't fix it, but at least provides one m...Diva Canto1-1/+1