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2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto1-0/+2
affected.
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-1/+1
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-1/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+2
we used to send before slimupdates and explicitly send it
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari1-0/+1
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-12/+9
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-217/+41
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-04-30Fix link security issueMelanie1-1/+1
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+5
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-1/+1
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06- supporting llTextBoxunknown1-0/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-28Change the signature of SendChangeUserRights, because we have to sendMelanie1-1/+1
this to both parties
2010-02-28Add missing ChangeUserRights packet senderMelanie1-0/+1
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-1/+3
this needs more testing, but everything is there.
2010-02-14Revolution is on the roll again! :)Revolution1-2/+6
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-29* HGGridConnector is no longer necessary.Diva Canto1-4/+9
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-26* a few more endlines..Teravus Ovares (Dan Olivares)1-4/+4
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie1-1/+1
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-08Adds IClientAPI voids for GroupProposals.Revolution1-1/+6
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07Fixes the newly added packets as per Melanie's request.Revolution1-11/+11
Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-12-31Whitespace cleanup (changed hard tabs to 4 spaces)Melanie1-61/+61
2009-12-31Adds tons of packets.Revolution1-0/+68
Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
2009-12-26Add AvatarInterestsReplyMelanie1-0/+2
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+1
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-0/+2
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-1/+1
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate ↵John Hurliman1-105/+81
packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away * Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18* Big performance increase in loading prims from the region database with MySQLJohn Hurliman1-0/+2
* Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman1-0/+27
re-prioritizing updates
2009-10-17Adds SendAvatarInterestsUpdate to IClientAPIMelanie1-0/+1
Thank you, Fly-Man
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-23/+231
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-13* Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman1-0/+2
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys * Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode * Changed the order of operations during client shutdown
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman1-1/+1
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-01Fixing LLClientView memory leakJames J Greensky1-1/+0
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman1-1/+1
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie1-0/+2
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-08-22* Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵Diva Canto1-1/+1
folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer.
2009-08-19Added MoveItems, which is most useful upon viewer-delete inventory ↵Diva Canto1-1/+1
operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
2009-08-19A better purge of trash folder.Diva Canto1-1/+1
2009-08-16Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson1-0/+3
Handler - ref mantis #4010
2009-07-28Add the new StatusData block to the other two searchh packetsMelanie Thielker1-0/+2
2009-07-28Fix a null data block in DirClassifiedReply packet, preventing a sessionMelanie Thielker1-0/+1
crash in search. Fixes Mantis #3952
2009-07-23Formatting cleanup.Jeff Ames1-6/+3
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-0/+1
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW1-0/+3
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-12Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵MW1-1/+1
event trigger rather than triggering the event once for every localid in the derez packet.