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2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-0/+7
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa711-3/+1
in ClientView * Changed some uint constants to Enum values
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+4
* Fixed a few bugs * Wrote an example module to make certain event systems more mature.
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares1-1/+2
llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
2008-02-04* Whole buncha stuff.Adam Frisby1-2/+4
2008-02-02Implements LSL function llDialog().alondria1-0/+1
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02* Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares1-0/+4
break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-0/+3
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee1-1/+1
remote region should now fail gracefully if remote simulator is down.
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares1-0/+3
SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-0/+3
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-1/+1
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+13
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-14/+4
the same OpenSim Instance.
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-1/+17
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-1/+1
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Optimized usingslbsa711-21/+35
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-2/+7
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-1/+3
selection box unless previously expanded in inventory.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares1-1/+1
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-0/+9
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-0/+6
works, but the actual ban lines, etc are not done.
2007-12-15* Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares1-1/+1
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa711-1/+1
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-1/+5
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+4
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-1/+5
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW1-1/+8
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames1-2/+19
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-1/+1
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee1-0/+4
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+4
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares1-1/+1
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-0/+4
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-03From Justin Casey (IBM)Sean Dague1-4/+7
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+7
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-01Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW1-6/+32
a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague1-1/+1
properties window From Justin Casey (IBM)
2007-11-29* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares1-2/+2
that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW1-1/+1
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-0/+4
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares1-0/+5
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares1-1/+3
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+1
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+11
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+4
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot1-0/+3
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-1/+1
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+3
hover your mouse over prim with the object name, description, ownerid.. etc.