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2015-10-26 add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov1-0/+2
(X,Y). For now one pair is good enough.
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov1-0/+1
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov1-0/+2
2015-08-15Track selected objects per clientMelanie Thielker1-0/+2
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-0/+1
root as was done before )
2014-08-29 add method to get a category throttle rateUbitUmarov1-0/+1
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+2
optionally overriding its parentID. check what it does to attachments
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov1-0/+2
connections console command
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-1/+1
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2013-07-21EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to ↵Diva Canto1-1/+1
lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21Manage AgentUpdates more sanely:Diva Canto1-0/+2
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around - Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later - Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-05-25Update the money framework to allow sending the new style linden "serverside ↵Melanie1-3/+2
is now viewerside" messages regarding currency This will require all money modules to be refactored!
2013-05-25Update the money framework to allow sending the new style linden "serverside ↵Melanie1-3/+2
is now viewerside" messages regarding currency This will require all money modules to be refactored!
2013-05-24This is an experimental patch that adds support for comparing textureMic Bowman1-1/+1
hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)1-2/+1
2013-05-08Adds an event and a method so that handling of the CachedTextureMic Bowman1-0/+5
packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
2013-04-25Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie1-1/+1
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
2013-04-25Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie1-1/+1
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
2013-04-22Allow callers to set the invoice parameter for GenericMessageMelanie1-2/+2
2013-04-22Allow callers to set the invoice parameter for GenericMessageMelanie1-2/+2
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie1-2/+1
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-1/+2
than through the update system.
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-1/+3
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus1-1/+1
Cached Bakes.
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+1
since at least for now seems good enought
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus1-0/+2
* Last step is to flip the throttle distribution.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-43/+3
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus1-1/+1
EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-2/+14
Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-18minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)1-0/+15
IClientAPI from LLClientView
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-0/+1
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)1-0/+14
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-1/+1
2012-07-19Fix slow loading of task inventoryMelanie1-1/+1
2012-07-12Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)1-1/+0
IClientAPI.RemoteEndpoint.
2012-06-13Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)1-2/+0
2012-06-12Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)1-6/+3
rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)1-6/+16
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov1-0/+3
parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-03-29refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)1-3/+3
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)1-1/+1
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)1-1/+1
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)1-1/+1
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-2/+1
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. ↵UbitUmarov1-0/+2
For now on caps/EventQueue, and still only used on a material change...
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ↵UbitUmarov1-1/+1
to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov1-0/+3
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-1/+1
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-2/+2
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-2/+2