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path: root/OpenSim/Framework/IAssetServer.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-1/+11
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-6/+0
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-6/+0
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-011-1/+1
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+69