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* Removed IAssetServer.Diva Canto2009-08-101-38/+0
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* Slowly working my way towards the elimination of IAssetServer and IAssetCache.Diva Canto2009-08-101-101/+3
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-141-1/+11
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-181-6/+6
| | | | | | | I've changed the extension point name, and the internal references that used the same string. I also fixed up the messaging around the asset loader so that it is more explicit.
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-161-1/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * remove redundant sync locking in AssetServerBase since this is already ↵Justin Clarke Casey2008-07-071-1/+1
| | | | being done by the lower database layers
* * Cache knowledge in the region server that the asset service has reported ↵Justin Clarke Casey2008-05-161-1/+2
| | | | | | | | an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-2/+5
| | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
* * Spring cleaning.Adam Frisby2008-04-291-2/+2
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-1/+11
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-6/+0
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-6/+0
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-011-1/+1
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+69