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2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-1/+11
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-6/+0
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-14* ARequest changed name to AssetRequest and moved to own file.lbsa711-6/+0
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW1-1/+1
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-68/+68
2007-10-30* Optimized usingslbsa711-3/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-71/+71
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-24Preparing for grid wide assetsTleiades Hax1-1/+0
2007-10-19* some more refactoring + bugfixlbsa711-0/+7
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-1/+2
* There is now a AssetServerBase * lolcat in ur assets
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-2/+2
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-1/+1
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-07-16changed to native line ending encodingSean Dague1-64/+64
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+0
* added some licensing info