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2009-02-18From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-6/+6
I've changed the extension point name, and the internal references that used the same string. I also fixed up the messaging around the asset loader so that it is more explicit.
2009-02-16From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-1/+58
The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-07* remove redundant sync locking in AssetServerBase since this is already ↵Justin Clarke Casey1-1/+1
being done by the lower database layers
2008-05-16* Cache knowledge in the region server that the asset service has reported ↵Justin Clarke Casey1-1/+2
an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-2/+5
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-04-29* Spring cleaning.Adam Frisby1-2/+2
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-1/+11
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-6/+0
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-14* ARequest changed name to AssetRequest and moved to own file.lbsa711-6/+0
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW1-1/+1
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-68/+68
2007-10-30* Optimized usingslbsa711-3/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-71/+71
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-24Preparing for grid wide assetsTleiades Hax1-1/+0
2007-10-19* some more refactoring + bugfixlbsa711-0/+7
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-1/+2
* There is now a AssetServerBase * lolcat in ur assets
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-2/+2
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-1/+1
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-07-16changed to native line ending encodingSean Dague1-64/+64
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+0
* added some licensing info