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* get rid of all the ^M line endingsSean Dague2007-10-192-140/+140
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* *Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen2007-10-191-0/+24
| | | | configuration and libraries and not the current working directory.
* couple of tiny changes to what is outputted to the console during the start ↵MW2007-10-191-2/+4
| | | | up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
* * some more refactoring + bugfixlbsa712007-10-191-0/+7
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* changed the RegionID config name (that loaded from the region.xml files back ↵MW2007-10-191-1/+1
| | | | to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
* * Total refactoring of Asset Server for massive winlbsa712007-10-192-1/+8
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-38/+64
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-155-21/+23
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-153-0/+84
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1510-1/+281
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* * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712007-10-151-18/+18
| | | | tho. Thanxs Chillken!
* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-133-2/+84
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* * Added FormatProvider to Culturelbsa712007-10-111-10/+18
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* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-3/+2
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* Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW2007-10-061-0/+7
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* getting all our line endings consistant againSean Dague2007-10-051-26/+26
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-24/+24
| | | | of things. Reverting 2056.
* * minor refactoringlbsa712007-10-051-1/+1
| | | | | * using base type IUserService
* * UserProfileData meets code conventionslbsa712007-10-051-24/+24
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* == The "right name and place" commit ==lbsa712007-10-055-2/+549
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-051-0/+49
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-274-84/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-274-3/+84
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-253-1/+10
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-253-5/+34
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* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-0/+1
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* * Yet some more connectivity restructuringlbsa712007-09-183-188/+42
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-183-10/+55
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-182-0/+10
| | | | | * Some propertification and hideousness of fields.
* fixing me some line endingsSean Dague2007-09-171-17/+17
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* Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen2007-09-171-2/+10
| | | | | Fix in DNS resolve
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-142-2/+2
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Can now set the http ports that grid server and user server use. MW2007-09-142-1/+17
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-132-0/+2
| | | | various verbosity
* Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen2007-09-121-0/+7
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-6/+5
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* mass update of urls in source code to new websiteSean Dague2007-09-1023-23/+23
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-103-3/+22
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-092-0/+2
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-082-2/+2
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-7/+7
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-0/+2
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* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Deleted a few old files that are no longer used.MW2007-08-273-316/+1
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-263-2/+4
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-222-0/+3
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-0/+3
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-222-0/+3
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Fix for un-encrypted master avatar password in user databaseBrian McBee2007-08-221-1/+2
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* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-212-0/+3
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.