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* * minor refactoringlbsa712007-10-051-1/+1
| | | | | * using base type IUserService
* * UserProfileData meets code conventionslbsa712007-10-051-24/+24
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* == The "right name and place" commit ==lbsa712007-10-055-2/+549
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-051-0/+49
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-274-84/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-274-3/+84
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-253-1/+10
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-253-5/+34
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* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-0/+1
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* * Yet some more connectivity restructuringlbsa712007-09-183-188/+42
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-183-10/+55
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-182-0/+10
| | | | | * Some propertification and hideousness of fields.
* fixing me some line endingsSean Dague2007-09-171-17/+17
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* Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen2007-09-171-2/+10
| | | | | Fix in DNS resolve
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-142-2/+2
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Can now set the http ports that grid server and user server use. MW2007-09-142-1/+17
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-132-0/+2
| | | | various verbosity
* Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen2007-09-121-0/+7
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-6/+5
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* mass update of urls in source code to new websiteSean Dague2007-09-1023-23/+23
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-103-3/+22
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-092-0/+2
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-082-2/+2
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-7/+7
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-0/+2
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* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Deleted a few old files that are no longer used.MW2007-08-273-316/+1
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-263-2/+4
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-222-0/+3
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-0/+3
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-222-0/+3
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Fix for un-encrypted master avatar password in user databaseBrian McBee2007-08-221-1/+2
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* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-212-0/+3
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-212-0/+3
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-203-4/+4
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* small clean up.MW2007-08-192-0/+5
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-193-16/+32
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-61/+15
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-162-1/+3
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-152-0/+6
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-152-0/+7
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-9/+24
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-5/+41
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-151-1/+24
| | | | change and improve how we handle caps.
* Few small fixesMW2007-08-102-6/+6
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-104-111/+73
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-092-4/+4
| | | | of enabling the new SceneObject classes.
* * Got SimpleApp working againlbsa712007-08-081-41/+49
| | | | | * Minor shape koncept experiments
* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-071-0/+1
| | | | things are kept in sync.
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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