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* *Added support for prim counting on parcelsmingchen2007-07-141-0/+4
| | | | | | **No restrictions yet in place, or total prim count
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+2
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-132-5/+4
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-0/+6
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-1/+1
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+1
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* Changed simpleApp to use basic physics.MW2007-07-132-2/+7
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* inlined packet deserializationlbsa712007-07-131-29/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-132-2/+32
| | | | instead - w00t!
* * Moved SendNameReply to ClientViewlbsa712007-07-132-34/+1
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-0/+35
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* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Next time maybe I should check it still compiles before committing.MW2007-07-121-1/+1
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-1/+1
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-2/+2
| | | | LLSDStreamhandler system.
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-0/+4
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-112-0/+7
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* preliminary inter region communications (between regions in different ↵MW2007-07-102-0/+3
| | | | | | | | instances) now works, so child agents and border crossings (and teleporting) now work. The .net remoting is still very basic: we need security sinks added. And we really need the OGS 2 protocol as soon as possible.
* Fixed the crashing when trying to look at the map in grid mode. Although the ↵MW2007-07-101-0/+14
| | | | textures for the regions don't seem to show up, about to look into that.
* * some follow up renaming of members et c.lbsa712007-07-091-4/+4
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* * Introduced ClientManager for great justice.lbsa712007-07-091-0/+31
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+2
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-1/+0
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-0/+1
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-282/+0
| | | | should make sure the wiki is updated.
* (no commit message)lbsa712007-07-081-22/+18
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-082-18/+25
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* * Updating prebuildAdam Frisby2007-07-082-48/+48
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* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
| | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-053-171/+48
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* A bit more work on Building tools/support.MW2007-07-041-0/+3
| | | | | updated Axiom.MathLib.dll.
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+4
| | | | used" properties (which I presume will be filled in over time)
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-032-0/+3
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* *Fixed storage issue as noted in last commit of the OGS1 GridServermingchen2007-07-031-1/+1
| | | | | *Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue)
* *Removed GridInfo class as it has been previously replaced with the much ↵mingchen2007-07-031-1/+1
| | | | | | | | | better NetworkServersInfo class *Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now. **After this is fixed, grid mode should work!
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0336-157/+49
| | | | | * added some licensing info
* * Applied Weathros/tedd's IP v6 patchlbsa712007-07-021-1/+19
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* * worked some more on the RegionInfo attr fugglinesslbsa712007-07-021-61/+15
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* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-2/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-012-5/+4
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* * replaced some more of those butt-fuggly attr constructs with nice Get<> ↵lbsa712007-07-011-80/+4
| | | | calls; somebody should finish the job.
* Can change the name and description of a prim.MW2007-07-011-0/+3
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-014-0/+112
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * now saves ExternalHostName in configlbsa712007-07-011-2/+13
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* MAJOR IP RESTRUCTURINGlbsa712007-07-012-110/+167
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-014-106/+162
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* * Small bugfix comparing equal UUIDsAdam Frisby2007-06-291-2/+2
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