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* Some work on Inventory (not yet finished or enabled)MW2007-07-193-10/+21
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* *Handler Functions can now refuse an object as invalid by returning false, ↵mingchen2007-07-196-54/+94
| | | | | | | | thus forcing the user to re-enter the data *Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered *Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-192-2/+6
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Removed yet more compiler warningsAdam Frisby2007-07-191-1/+1
| | | | | * Dropped old ILocalStorage storage engines.
* *Removed files that were no longer important and prevented compilemingchen2007-07-183-150/+0
| | | | | *Should compile now!
* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-189-336/+765
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * Added "GetHostFromDNS" to Util to replace the various DNS resolution ↵Adam Frisby2007-07-182-1/+26
| | | | methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
* A script/custom application should be able to add a particle system to a ↵MW2007-07-182-6/+4
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-183-1/+8
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-183-132/+1
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* few small changesMW2007-07-181-0/+130
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* * Added a FileSystemObject to SimpleApplbsa712007-07-182-57/+75
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * Applying babblefrog's DNS patches from issue #188Adam Frisby2007-07-171-2/+3
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-2/+2
| | | | | * Still has some weird bug in SimpleApp though.
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+2
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-163-129/+129
| | | | | *Added missing files (I hope)
* * Restructured the RegionApplicationBase.lbsa712007-07-161-1/+1
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* changed to native line ending encodingSean Dague2007-07-1636-3536/+3536
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* *Trunk compiles nowmingchen2007-07-161-0/+2
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-162-2/+6
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-0/+125
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-1/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-0/+2
| | | | | * Missed an item using the old local storage.
* * Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2007-07-151-1/+1
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* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-3/+5
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* *Added support for prim counting on parcelsmingchen2007-07-141-0/+4
| | | | | | **No restrictions yet in place, or total prim count
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+2
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-132-5/+4
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-0/+6
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-1/+1
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+1
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* Changed simpleApp to use basic physics.MW2007-07-132-2/+7
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* inlined packet deserializationlbsa712007-07-131-29/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-132-2/+32
| | | | instead - w00t!
* * Moved SendNameReply to ClientViewlbsa712007-07-132-34/+1
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-0/+35
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* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Next time maybe I should check it still compiles before committing.MW2007-07-121-1/+1
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-1/+1
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-2/+2
| | | | LLSDStreamhandler system.
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-0/+4
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-112-0/+7
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* preliminary inter region communications (between regions in different ↵MW2007-07-102-0/+3
| | | | | | | | instances) now works, so child agents and border crossings (and teleporting) now work. The .net remoting is still very basic: we need security sinks added. And we really need the OGS 2 protocol as soon as possible.
* Fixed the crashing when trying to look at the map in grid mode. Although the ↵MW2007-07-101-0/+14
| | | | textures for the regions don't seem to show up, about to look into that.
* * some follow up renaming of members et c.lbsa712007-07-091-4/+4
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* * Introduced ClientManager for great justice.lbsa712007-07-091-0/+31
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+2
| | | | could be done so. In practice, more work needs to be done.