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2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax3-2/+84
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-11* Added FormatProvider to Culturelbsa711-10/+18
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-3/+2
2007-10-06Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW1-0/+7
2007-10-05getting all our line endings consistant againSean Dague1-26/+26
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa711-24/+24
of things. Reverting 2056.
2007-10-05* minor refactoringlbsa711-1/+1
* using base type IUserService
2007-10-05* UserProfileData meets code conventionslbsa711-24/+24
2007-10-05== The "right name and place" commit ==lbsa715-2/+549
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-05* Moved IUserService to OpenSim.Framework.Interfaceslbsa711-0/+49
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa714-84/+3
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa714-3/+84
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa713-1/+10
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa713-5/+34
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-0/+1
2007-09-18* Yet some more connectivity restructuringlbsa713-188/+42
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa713-10/+55
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa712-0/+10
* Some propertification and hideousness of fields.
2007-09-17fixing me some line endingsSean Dague1-17/+17
2007-09-17Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen1-2/+10
Fix in DNS resolve
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712-2/+2
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14Can now set the http ports that grid server and user server use. MW2-1/+17
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2-0/+2
various verbosity
2007-09-12Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen1-0/+7
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague1-6/+5
2007-09-10mass update of urls in source code to new websiteSean Dague23-23/+23
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW3-3/+22
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2-0/+2
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2-2/+2
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-7/+7
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-0/+2
2007-08-29Various small changes (some likely to be removed again soon)MW1-1/+1
2007-08-27Deleted a few old files that are no longer used.MW3-316/+1
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW3-2/+4
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2-0/+3
script in a primitive is deleted.
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2-0/+3
can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2-0/+3
scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22Fix for un-encrypted master avatar password in user databaseBrian McBee1-1/+2
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2-0/+3
subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW2-0/+3
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-20Instant Messages between users in the same region should actually now work.MW3-4/+4
2007-08-19small clean up.MW2-0/+5
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW3-16/+32
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-17*Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen1-61/+15
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2-1/+3
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa712-0/+6
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-15More work on inventory, can now create other inventory types, like Clothes ↵MW2-0/+7
and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15* Added more spinning parts to ComplexObject.lbsa711-9/+24
* We now have CylinderShape * This commit dedicated to the birth of techno house.
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-5/+41
2007-08-15Temporary fix for the region crossing crash, Although we need to start to ↵MW1-1/+24
change and improve how we handle caps.