| Commit message (Collapse) | Author | Files | Lines |
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into asset format and add that.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
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fetches a file from a remote server
*Right now, values are not saved back to the remote server, but that will be changed
*Removed some warnings from invalid references that were not used anyways
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server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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for the userserver and gridserver.
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ConfigurationMember
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* Added LineInfo stacktrace parser to LogBase (not used yet though)
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modules (eg "client", "grid", "terrain", "storage", etc)
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*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
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thus forcing the user to re-enter the data
*Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered
*Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
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the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
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* Dropped old ILocalStorage storage engines.
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*Should compile now!
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original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
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methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
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prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
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* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
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* Still has some weird bug in SimpleApp though.
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*Added missing files (I hope)
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*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
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simpleApp), to try out a basic test npc character(/class).
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selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
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* Missed an item using the old local storage.
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**No restrictions yet in place, or total prim count
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Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
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*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
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**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
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deeding to group, terraforming, object creation and outside scripts.
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* Added IRegionDataStore
* Added OnBackup event to EventManager
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Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
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instead - w00t!
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* Removed unused LoginService
* Minor renames on BinaryStreamHandler
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*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
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InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
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LLSDStreamhandler system.
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