| Commit message (Collapse) | Author | Age | Files | Lines |
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you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
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Fixed a number of bugs in the AssetCache related to asset downloading.
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into asset format and add that.
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* Added LineInfo stacktrace parser to LogBase (not used yet though)
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thus forcing the user to re-enter the data
*Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered
*Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
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original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
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methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
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* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
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*Added missing files (I hope)
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
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**No restrictions yet in place, or total prim count
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Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
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*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
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deeding to group, terraforming, object creation and outside scripts.
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Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
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instead - w00t!
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instances) now works, so child agents and border crossings (and teleporting) now work.
The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible.
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textures for the regions don't seem to show up, about to look into that.
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*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
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used" properties (which I presume will be filled in over time)
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*Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue)
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better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
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* added some licensing info
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www.opensimulator.org rather than lbsa71's being there.
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progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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calls; somebody should finish the job.
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.
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sandbox mode
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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