| Commit message (Collapse) | Author | Age | Files | Lines |
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* added some licensing info
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www.opensimulator.org rather than lbsa71's being there.
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progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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calls; somebody should finish the job.
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.
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sandbox mode
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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