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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-071-0/+1
| | | | things are kept in sync.
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * Now we have boxes. Yay!lbsa712007-08-061-5/+3
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-062-27/+32
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * a very small first step with shape wrapperslbsa712007-08-031-37/+26
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* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-031-2/+4
| | | | configdir, datadir.
* More work on the AllNewSceneObject* classes.MW2007-08-031-2/+0
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* *Estate settings are now saved in their own configuration file called ↵mingchen2007-08-032-45/+676
| | | | estate_settings.xml using the configuration system.
* * Added GetLocalHost() to UtilAdam Frisby2007-07-301-1/+8
| | | | | * ExternalHostName supports "SYSTEMIP" again.
* mass update of files to have native line endingsSean Dague2007-07-301-120/+120
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* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-2/+8
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* More work on inventory and opensim library.MW2007-07-261-1/+4
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-1/+1
| | | | into asset format and add that.
* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-201-0/+5
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* *Handler Functions can now refuse an object as invalid by returning false, ↵mingchen2007-07-192-26/+30
| | | | | | | | thus forcing the user to re-enter the data *Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered *Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-182-335/+125
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * Added "GetHostFromDNS" to Util to replace the various DNS resolution ↵Adam Frisby2007-07-181-1/+1
| | | | methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
* Sculpted Prims should now work. MW2007-07-181-1/+5
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-1/+1
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* * Added a FileSystemObject to SimpleApplbsa712007-07-182-57/+75
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * Applying babblefrog's DNS patches from issue #188Adam Frisby2007-07-171-2/+3
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-120/+120
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-1616-1731/+1731
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+2
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2007-07-151-1/+1
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* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-3/+5
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* *Added support for prim counting on parcelsmingchen2007-07-141-0/+4
| | | | | | **No restrictions yet in place, or total prim count
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+2
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-2/+2
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-1/+1
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* Changed simpleApp to use basic physics.MW2007-07-132-2/+7
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* inlined packet deserializationlbsa712007-07-131-29/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+30
| | | | instead - w00t!
* preliminary inter region communications (between regions in different ↵MW2007-07-102-0/+3
| | | | | | | | instances) now works, so child agents and border crossings (and teleporting) now work. The .net remoting is still very basic: we need security sinks added. And we really need the OGS 2 protocol as soon as possible.
* Fixed the crashing when trying to look at the map in grid mode. Although the ↵MW2007-07-101-0/+14
| | | | textures for the regions don't seem to show up, about to look into that.
* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
| | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+4
| | | | used" properties (which I presume will be filled in over time)
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+1
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* *Fixed storage issue as noted in last commit of the OGS1 GridServermingchen2007-07-031-1/+1
| | | | | *Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue)
* *Removed GridInfo class as it has been previously replaced with the much ↵mingchen2007-07-031-1/+1
| | | | | | | | | better NetworkServersInfo class *Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now. **After this is fixed, grid mode should work!
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0316-87/+40
| | | | | * added some licensing info
* * Applied Weathros/tedd's IP v6 patchlbsa712007-07-021-1/+19
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* * worked some more on the RegionInfo attr fugglinesslbsa712007-07-021-61/+15
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* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-2/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-3/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* * replaced some more of those butt-fuggly attr constructs with nice Get<> ↵lbsa712007-07-011-80/+4
| | | | calls; somebody should finish the job.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+106
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * now saves ExternalHostName in configlbsa712007-07-011-2/+13
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* MAJOR IP RESTRUCTURINGlbsa712007-07-011-107/+163
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division