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path: root/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs (follow)
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-224/+0
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-261-0/+2
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-16/+17
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-9/+24
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-5/+41
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* * Got SimpleApp working againlbsa712007-08-081-41/+49
| | | | | * Minor shape koncept experiments
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * Now we have boxes. Yay!lbsa712007-08-061-5/+3
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-061-21/+16
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * a very small first step with shape wrapperslbsa712007-08-031-37/+26
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* Sculpted Prims should now work. MW2007-07-181-1/+5
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-1/+1
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* * Added a FileSystemObject to SimpleApplbsa712007-07-181-28/+46
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* changed to native line ending encodingSean Dague2007-07-161-109/+109
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* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+2
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* Changed simpleApp to use basic physics.MW2007-07-131-0/+5
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* inlined packet deserializationlbsa712007-07-131-29/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+30
| | | | instead - w00t!
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-5/+0
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-2/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-3/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+106
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.