Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Sculpted Prims should now work. | MW | 2007-07-18 | 1 | -1/+5 |
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* | More testing some ideas, to find best method for SceneObject Primitive classes. | MW | 2007-07-18 | 1 | -1/+1 |
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* | * Added a FileSystemObject to SimpleApp | lbsa71 | 2007-07-18 | 1 | -28/+46 |
| | | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 1 | -109/+109 |
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* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 1 | -0/+2 |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | ||||
* | Changed simpleApp to use basic physics. | MW | 2007-07-13 | 1 | -0/+5 |
| | | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. | ||||
* | inlined packet deserialization | lbsa71 | 2007-07-13 | 1 | -29/+0 |
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* | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 2007-07-13 | 1 | -1/+30 |
| | | | | instead - w00t! | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -0/+1 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -5/+0 |
| | | | | | * added some licensing info | ||||
* | Just committing this because I want my commit to be on the front page of ↵ | MW | 2007-07-01 | 1 | -2/+3 |
| | | | | www.opensimulator.org rather than lbsa71's being there. | ||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -3/+2 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+106 |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. |