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path: root/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs (unfollow)
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2007-07-18Sculpted Prims should now work. MW1-1/+5
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW1-1/+1
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-28/+46
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
2007-07-16changed to native line ending encodingSean Dague1-109/+109
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+2
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13Changed simpleApp to use basic physics.MW1-0/+5
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13inlined packet deserializationlbsa711-29/+0
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-1/+30
instead - w00t!
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-0/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+0
* added some licensing info
2007-07-01Just committing this because I want my commit to be on the front page of ↵MW1-2/+3
www.opensimulator.org rather than lbsa71's being there.
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in ↵MW1-3/+2
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+106
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.