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path: root/OpenSim/Framework/General/Types/AssetBase.cs (follow)
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* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+2
| | | | | Run this on a major grid, and weep
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-0/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-6/+5
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-1/+2
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-0/+2
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* changed to native line ending encodingSean Dague2007-07-161-46/+46
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-3/+0
| | | | | * added some licensing info
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+49
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.