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path: root/OpenSim/Framework/General/Types/AssetBase.cs (unfollow)
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2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-0/+2
Run this on a major grid, and weep
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-0/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague1-6/+5
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-1/+2
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-0/+2
2007-07-16changed to native line ending encodingSean Dague1-46/+46
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info