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path: root/OpenSim/Framework/General/NullClientAPI.cs (follow)
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* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-4/+2
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+1
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* few small changesMW2007-07-181-0/+130