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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-162-9/+9
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-169-604/+604
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-2/+4
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-1/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-0/+2
| | | | | * Missed an item using the old local storage.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-3/+2
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-0/+6
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+1
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+2
| | | | instead - w00t!
* * Moved SendNameReply to ClientViewlbsa712007-07-131-0/+1
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Next time maybe I should check it still compiles before committing.MW2007-07-121-1/+1
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-1/+1
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-2/+2
| | | | LLSDStreamhandler system.
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-0/+4
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-0/+2
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+2
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-1/+0
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-0/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+3
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* A bit more work on Building tools/support.MW2007-07-041-0/+3
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-039-37/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+3
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+2
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-3/+4
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-1/+1
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-0/+4
| | | | | | | in sandbox mode) *Various small renamings
* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-282-83/+0
| | | | OpenSim.Framework.Interfaces.Scripting.
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-2711-0/+681
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.