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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-1/+2
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+1
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+5
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Few small fixesMW2007-08-101-3/+3
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-102-110/+0
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-2/+2
| | | | of enabling the new SceneObject classes.
* * Now we have boxes. Yay!lbsa712007-08-061-2/+1
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-0/+1
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+2
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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+1
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-0/+1
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-1/+0
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+5
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-262-2/+2
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-2/+5
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-2/+11
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-1/+2
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* *Removed files that were no longer important and prevented compilemingchen2007-07-183-150/+0
| | | | | *Should compile now!
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-2/+2
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+2
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-2/+0
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-162-9/+9
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-169-604/+604
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-2/+4
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-1/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-0/+2
| | | | | * Missed an item using the old local storage.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-3/+2
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-0/+6
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+1
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+2
| | | | instead - w00t!
* * Moved SendNameReply to ClientViewlbsa712007-07-131-0/+1
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Next time maybe I should check it still compiles before committing.MW2007-07-121-1/+1
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-1/+1
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-2/+2
| | | | LLSDStreamhandler system.
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-0/+4
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-0/+2
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+2
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-1/+0
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-0/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+3
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* A bit more work on Building tools/support.MW2007-07-041-0/+3
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-039-37/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+3
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+2
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.