| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
|
|
|
|
|
|
|
| |
selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
|
|
|
|
|
| |
* Missed an item using the old local storage.
|
|
|
|
|
|
|
| |
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
|
|
|
|
|
|
| |
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
|
|
|
|
|
|
| |
* Added IRegionDataStore
* Added OnBackup event to EventManager
|
|
|
|
| |
instead - w00t!
|
|
|
|
|
|
| |
* Removed unused LoginService
* Minor renames on BinaryStreamHandler
|
|
|
|
|
| |
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
|
| |
|
|
|
|
| |
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
|
|
|
|
| |
LLSDStreamhandler system.
|
|
|
|
|
| |
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
|
| |
|
| |
|
|
|
|
|
| |
Disabled CAPS asset uploading as it seems it now crashes the server.
|
|
|
|
| |
could be done so. In practice, more work needs to be done.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
updated Axiom.MathLib.dll.
|
| |
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
|
| |
|
|
|
|
| |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
|
|
|
|
|
| |
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
|
|
|
|
|
|
| |
in sandbox mode)
*Various small renamings
|
|
|
|
| |
OpenSim.Framework.Interfaces.Scripting.
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|