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2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+2
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-3/+4
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-1/+1
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-28*Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen1-0/+4
in sandbox mode) *Various small renamings
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2-83/+0
OpenSim.Framework.Interfaces.Scripting.