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path: root/OpenSim/Framework/General/Interfaces/IClientAPI.cs (unfollow)
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2007-07-12Fixed a number of bugs in the local InstantMessage handling, sending ↵MW1-1/+1
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-2/+2
LLSDStreamhandler system.
2007-07-11More work on UserProfile and inventory cache (still currently not enabled).MW1-0/+4
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11* Applying dalien's patches from bug#177 and #179Adam Frisby1-0/+2
2007-07-09Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa711-0/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-3/+3
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby1-0/+2
could be done so. In practice, more work needs to be done.
2007-07-08* reverted rev 1200 waiting for info re animations.xml lbsa711-1/+0
2007-07-08Applied animations patch (#175) submitted by dalienlbsa711-0/+1
2007-07-08* Added instant message support for the local region. Grid support forthcoming.Adam Frisby1-0/+3
2007-07-04A bit more work on Building tools/support.MW1-0/+3
updated Axiom.MathLib.dll.
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-0/+2
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+1
* added some licensing info
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in ↵MW1-2/+2
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01Can change the name and description of a prim.MW1-0/+3
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+2
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-3/+4
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-06-28*Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen1-0/+4
in sandbox mode) *Various small renamings