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* * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵Adam Frisby2008-03-121-2/+1
| | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
* better fix for 551, not sure why I missed this earlierSean Dague2008-03-121-12/+10
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* Ensure resolution of mantis 113Sean Dague2008-03-111-1/+3
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* get rid of artificial InventoryLock object in favor ofSean Dague2008-03-111-18/+13
| | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object.
* Attempted fix for http://opensimulator.org/mantis/view.php?id=551Sean Dague2008-03-111-3/+0
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* this fixes up the exponentially growing startup times causedSean Dague2008-03-111-9/+8
| | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
* * Added a hack-ish routine to add the State column to the primshapes table ↵Teravus Ovares2008-03-091-1/+11
| | | | | | | | if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
* Thank you kindly Grumly57 for a patch to solve:Charles Krinke2008-03-082-0/+4
| | | | | Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-031-4/+4
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* * Temporarily commented out the parcel banlist clearing query that was being ↵Teravus Ovares2008-03-021-7/+8
| | | | | | | called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel. * A database guy really needs to look at the land stuff. :D
* Minor cleanup.Jeff Ames2008-02-202-2/+2
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* Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey2008-02-191-2/+2
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* * Committing Ahzz's patch number 620.Teravus Ovares2008-02-191-135/+177
| | | | | | | * Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite.
* From: dirk husemann <hud@zurich.ibm.com>Sean Dague2008-02-111-2/+3
| | | | | | | | | | these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-9/+8
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* Update version numbers to 0.5Jeff Ames2008-02-071-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-055-58/+68
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Thanks to Brianw for pointing out the definition of OwnerUUIDCharles Krinke2008-02-031-1/+1
| | | | | | needed to be consistent with the definition of owner_uuid. They are both varchar(36) now.
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-3/+3
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* put the number in front of the migrations to make them easier to deal withSean Dague2008-01-234-0/+0
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* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-61/+32
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* Method renameJustin Clarke Casey2008-01-211-1/+1
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* Properly lock new separate database accessesJustin Clarke Casey2008-01-211-52/+55
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-13/+6
| | | | inventory persistence
* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-3/+3
| | | | commit.. un commenting it out now.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-202-7/+3
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* parametrize like clauses for avatar pickerSean Dague2008-01-171-18/+23
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* * More prim inventory synchronizationJustin Clarke Casey2008-01-161-11/+14
| | | | | | * Remove some mysql verbosity
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-41/+43
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
| | | | | | | | * Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
* * Mother of all commits:Adam Frisby2008-01-154-7/+35
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
| | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out.
* good bye ADO.NET to assets, notice faster startup timeSean Dague2008-01-141-103/+66
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* move db open to initialization, which is where it should have beenSean Dague2008-01-141-40/+22
| | | | | | all allong
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-17/+34
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* manually open the db connection. Mono does this automatically, .NET doesn'tSean Dague2008-01-111-0/+1
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* Log instead of crash (User login, getting friends list)Tedd Hansen2008-01-111-9/+17
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* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-4/+4
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* move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague2008-01-101-96/+43
| | | | | | db directly when needed
* add sqlite database definitions as Resources for SQLite.dllSean Dague2008-01-104-0/+197
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* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-091-0/+24
| | | | last database changes in before sdauge changes them significantly.
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-0/+1760
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2008-01-091-0/+21
| | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-8/+36
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-312-6/+191
| | | | | * Don't forget to run prebuild
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+25
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Optimized usingslbsa712007-12-276-30/+31
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Log message tweakingJustin Clarke Casey2007-12-241-5/+5
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* Revert a couple of UUIDs back to hyphenated since we actually sometimes ↵Justin Clarke Casey2007-12-201-2/+2
| | | | store as hyphenated, sometimes not...
* Convert an sqlite user LLUUID I'd missedJustin Clarke Casey2007-12-201-1/+1
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