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* Thanks to Brianw for pointing out the definition of OwnerUUIDCharles Krinke2008-02-031-1/+1
| | | | | | needed to be consistent with the definition of owner_uuid. They are both varchar(36) now.
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-3/+3
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* put the number in front of the migrations to make them easier to deal withSean Dague2008-01-234-0/+0
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* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-61/+32
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* Method renameJustin Clarke Casey2008-01-211-1/+1
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* Properly lock new separate database accessesJustin Clarke Casey2008-01-211-52/+55
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-13/+6
| | | | inventory persistence
* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-3/+3
| | | | commit.. un commenting it out now.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-202-7/+3
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* parametrize like clauses for avatar pickerSean Dague2008-01-171-18/+23
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* * More prim inventory synchronizationJustin Clarke Casey2008-01-161-11/+14
| | | | | | * Remove some mysql verbosity
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-41/+43
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
| | | | | | | | * Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
* * Mother of all commits:Adam Frisby2008-01-154-7/+35
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
| | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out.
* good bye ADO.NET to assets, notice faster startup timeSean Dague2008-01-141-103/+66
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* move db open to initialization, which is where it should have beenSean Dague2008-01-141-40/+22
| | | | | | all allong
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-17/+34
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* manually open the db connection. Mono does this automatically, .NET doesn'tSean Dague2008-01-111-0/+1
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* Log instead of crash (User login, getting friends list)Tedd Hansen2008-01-111-9/+17
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* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-4/+4
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* move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague2008-01-101-96/+43
| | | | | | db directly when needed
* add sqlite database definitions as Resources for SQLite.dllSean Dague2008-01-104-0/+197
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* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-091-0/+24
| | | | last database changes in before sdauge changes them significantly.
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-0/+1760
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2008-01-091-0/+21
| | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-8/+36
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-312-6/+191
| | | | | * Don't forget to run prebuild
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+25
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Optimized usingslbsa712007-12-276-30/+31
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Log message tweakingJustin Clarke Casey2007-12-241-5/+5
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* Revert a couple of UUIDs back to hyphenated since we actually sometimes ↵Justin Clarke Casey2007-12-201-2/+2
| | | | store as hyphenated, sometimes not...
* Convert an sqlite user LLUUID I'd missedJustin Clarke Casey2007-12-201-1/+1
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* Convert some inventory ids I managed to missJustin Clarke Casey2007-12-201-5/+5
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* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-203-13/+13
| | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
* Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated formJustin Clarke Casey2007-12-201-24/+24
| | | | | | | | Apply method to UUID crud in SqliteInventoryStore as an initial test This appears now to successfully recover inventory upon login This will almost certainly only work on standalone
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-2/+2
| | | | Works with LibSL rev>1532
* Misc. cleanup:Jeff Ames2007-12-191-1/+1
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-21/+2
| | | | the current NullReferenceException based one
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+32
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Minor cleanupJeff Ames2007-12-132-18/+13
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-105-10/+10
| | | | notice of doom
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-081-19/+8
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-301-1/+21
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-291-3/+3
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-132-1/+63
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Optimized usingslbsa712007-10-307-384/+458
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-294-7/+7
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.