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path: root/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs (follow)
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* * Optimized usingslbsa712007-10-301-93/+96
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+29
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* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-3/+26
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* Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW2007-10-061-14/+74
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* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-7/+1
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* revert working getInventoryFolder function because this seemsSean Dague2007-10-011-6/+13
| | | | | | to break multi region environments.
* negative code checkin. All these functions are in the baseSean Dague2007-09-281-162/+1
| | | | | | class which we get for free now.
* implement getInventoryItem and getInventoryFolder (notSean Dague2007-09-281-5/+15
| | | | | | sure why these weren't implemented previously)
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-37/+34
| | | | Tleiades patch 444 and 445.
* oops, I broke the build. Fixed nowSean Dague2007-09-271-3/+3
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* implement something in sqlite inventory that wasn't beforeSean Dague2007-09-271-3/+7
| | | | | | not sure how we missed this function
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-31/+30
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
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* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
| | | | | | and add automatic generating of the inventory table
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+17
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-4/+71
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-0/+401
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.