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no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
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this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
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So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
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but it will current store local and temporary assets as well.
Will fix that later.
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