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path: root/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs (follow)
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* * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵Adam Frisby2008-03-121-2/+1
| | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
* Ensure resolution of mantis 113Sean Dague2008-03-111-1/+3
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* Converted logging to use log4net.Jeff Ames2008-02-051-5/+7
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
| | | | | | | | * Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
| | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out.
* good bye ADO.NET to assets, notice faster startup timeSean Dague2008-01-141-103/+66
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Log message tweakingJustin Clarke Casey2007-12-241-5/+5
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* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-201-5/+5
| | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Optimized usingslbsa712007-10-301-56/+69
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Some asset loading refactoringlbsa712007-10-171-9/+12
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-1/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-31/+34
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* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-1/+20
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-3/+19
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
but it will current store local and temporary assets as well. Will fix that later.